Items.Filter

Properties

  • Items.Filter.CheckIgnoreObject Boolean Exclude from the search Items which are currently on the global Ignore List. ( default: False, any Item )

  • Items.Filter.Enabled Boolean True: The filter is used - False: Return all Item. ( default: True, active )

  • Items.Filter.Graphics List[Int32] Limit the search to a list of Grapichs ID (see: Item.ItemID )

Supports .Add() and .AddRange()

  • Items.Filter.Hues List[Int32] Limit the search to a list of Colors.

Supports .Add() and .AddRange()

  • Items.Filter.IsContainer Int32 Limit the search to the Items which are also containers. (default: -1: any Item)

  • Items.Filter.IsCorpse Int32 Limit the search to the corpses on the ground. (default: -1, any Item)

  • Items.Filter.IsDoor Int32 Limit the search to the doors. (default: -1: any Item)

  • Items.Filter.Layers List[String] Limit the search to the wearable Items by Layer.

Supports .Add() and .AddRange()

Layers:

RightHand LeftHand Shoes Pants Shirt Head Gloves Ring Neck Waist InnerTorso Bracelet MiddleTorso Earrings Arms Cloak OuterTorso OuterLegs InnerLegs Talisman

  • Items.Filter.Movable Int32 Limit the search to only Movable Items. ( default: -1, any Item )

  • Items.Filter.Name String Limit the search by name of the Item.

  • Items.Filter.OnGround Int32 Limit the search to the Items on the ground. (default: -1, any Item)

  • Items.Filter.RangeMax Double Limit the search by distance, to Items on the ground which are at most RangeMax tiles away from the Player. ( default: -1, any Item )

  • Items.Filter.RangeMin Double Limit the search by distance, to Items on the ground which are at least RangeMin tiles away from the Player. ( default: -1, any Item )

  • Items.Filter.Serials List[Int32] Limit the search to a list of Serials of Item to find. (ex: 0x0406EFCA )

Supports .Add() and .AddRange()