Statics
¶
Methods¶
- Statics.CheckDeedHouse(x, y) → Boolean¶
x:
Int32
X coordinate.y:
Int32
Y coordinate.
Check if the given Tile is occupied by a private house. Need to be in-sight, on most servers the maximum distance is 18 tiles.
- Statics.GetLandFlag(itemid, flagname) → Boolean¶
itemid:
Int32
flagname:
String
None
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Land: Check Flag value of a given Land item.
- Statics.GetLandID(x, y, map) → Int32¶
x:
Int32
X coordinate.y:
Int32
Y coordinate.- map:
Int32
0 = Felucca 1 = Trammel
- map:
2 = Ilshenar 3 = Malas
4 = Tokuno 5 = TerMur
Land: Return the StaticID of the Land item, give the coordinates and map.
- Statics.GetLandName(StaticID) → String¶
StaticID:
Int32
Land item StaticID.
Land: Get the name of a Land item given the StaticID.
- Statics.GetLandZ(x, y, map) → Int32¶
x:
Int32
X coordinate.y:
Int32
Y coordinate.- map:
Int32
0 = Felucca 1 = Trammel
- map:
2 = Ilshenar 3 = Malas
4 = Tokuno 5 = TerMur
Land: Return the Z coordinate (height) of the Land item, give the coordinates and map.
- Statics.GetStaticsLandInfo(x, y, map) → Statics.TileInfo¶
x:
Int32
X coordinate.y:
Int32
Y coordinate.- map:
Int32
0 = Felucca 1 = Trammel
- map:
2 = Ilshenar 3 = Malas
4 = Tokuno 5 = TerMur
Land: Return a TileInfo representing the Land item for a given X,Y, map.
- Statics.GetStaticsTileInfo(x, y, map) → List[Statics.TileInfo]¶
x:
Int32
X coordinate.y:
Int32
Y coordinate.- map:
Int32
0 = Felucca 1 = Trammel
- map:
2 = Ilshenar 3 = Malas
4 = Tokuno 5 = TerMur
Tile: Return a list of TileInfo representing the Tile items for a given X,Y, map.
- Statics.GetTileFlag(StaticID, flagname) → Boolean¶
StaticID:
Int32
StaticID of a Tile item.flagname:
String
None
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Tile: Check Flag value of a given Tile item.
- Statics.GetTileHeight(StaticID) → Int32¶
StaticID:
Int32
Tile item StaticID.
Tile: Get hight of a Tile item, in Z coordinate reference.
- Statics.GetTileName(StaticID) → String¶
StaticID:
Int32
Tile item StaticID.
Tile: Get the name of a Tile item given the StaticID.