Mobile

Properties

  • Mobile.Backpack Item Get the Item representing the backpack of a Mobile. Return null if it doesn’t have one.

  • Mobile.Body Int32 Represents the type of Mobile, usually unique for the Mobile image. ( Alias: Mobile.MobileID )

  • Mobile.Color Int32 Color of the mobile.

  • Mobile.Contains List[Item] Returns the list of items present in the Paperdoll (or equivalent) of the Mobile.

Might not match the items found using via Layer.

  • Mobile.Deleted Boolean

  • Mobile.Direction String Returns the direction of the Mobile.

  • Mobile.Female Boolean The Mobile is a female.

  • Mobile.Flying Boolean The mobile is Flying ( Gragoyle )

  • Mobile.Hits Int32 The current hit point of a Mobile. To be read as propotion over Mobile.HitsMax.

  • Mobile.HitsMax Int32 Maximum hitpoint of a Mobile.

  • Mobile.Hue Int32

  • Mobile.InParty Boolean True: if the Mobile is in your party. - False: otherwise.

  • Mobile.IsGhost Boolean If is a Ghost

Match any MobileID in the list:

402, 403, 607, 608, 694, 695, 970

  • Mobile.IsHuman Boolean Check is the Mobile has a human body.

Match any MobileID in the list:

183, 184, 185, 186, 400, 401, 402, 403, 605, 606, 607, 608, 666, 667, 694, 744, 745, 747, 748, 750, 751, 970, 695

  • Mobile.Mana Int32 The current mana of a Mobile. To be read as propotion over Mobile.ManaMax.

  • Mobile.ManaMax Int32 Maximum mana of a Mobile.

  • Mobile.Map Int32 Current map or facet.

  • Mobile.MobileID Int32 Represents the type of Mobile, usually unique for the Mobile image. ( Alias: Mobile.Body )

  • Mobile.Mount Item Returns the Item assigned to the “Mount” Layer.

  • Mobile.Name String Name of the Mobile.

  • Mobile.Notoriety Int32 Get the notoriety of the Mobile.

Notorieties:

1: blue, innocent 2: green, friend 3: gray, neutral 4: gray, criminal 5: orange, enemy 6: red, hostile 6: yellow, invulnerable

  • Mobile.Paralized Boolean The mobile is Paralized.

  • Mobile.Poisoned Boolean The mobile is Poisoned.

  • Mobile.Position Point3D

  • Mobile.Properties List[Property] Get all properties of a Mobile as list of lines of the tooltip.

  • Mobile.PropsUpdated Boolean True: Mobile.Propertires are updated - False: otherwise.

  • Mobile.Quiver Item Get the Item representing the quiver of a Mobile. Return null if it doesn’t have one.

  • Mobile.Serial Int32

  • Mobile.Stam Int32 The current stamina of a Mobile. To be read as propotion over Mobile.StamMax.

  • Mobile.StamMax Int32 Maximum stamina of a Mobile.

  • Mobile.Visible Boolean True: The Mobile is visible - Flase: The mobile is hidden.

  • Mobile.WarMode Boolean Mobile is in War mode.

  • Mobile.YellowHits Boolean The mobile healthbar is not blue, but yellow.

Methods

Mobile.DistanceTo(other_mobile)Int32
  • other_mobile: Mobile The other mobile.

Returns the distance between the current Mobile and another one.

Mobile.GetItemOnLayer(layer)Item
  • layer: String Layers:

    Layername RightHand LeftHand Shoes Pants Shirt Head Gloves Ring Neck Waist InnerTorso Bracelet MiddleTorso Earrings Arms Cloak OuterTorso OuterLegs InnerLegs

Returns the Item associated with a Mobile Layer.