Python Module Index

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a
AutoDoc <summary> Automatically generate the full list of RE Python API using Reflection. The API is further integrated with the data coming from standard C# comments. </summary>
AutoLoot <summary> The Autoloot class allow to interact with the Autoloot Agent, via scripting. </summary>
    AutoLoot.AutoLootItem
 
b
BandageHeal
BuyAgent <summary> The BuyAgent class allow you to interect with the BuyAgent, via scripting. </summary>
 
d
DPSMeter <summary> The DPSMeter class implements a Damage Per Second meter which can be useful to tune meta-builds.(???) </summary>
Dress
 
f
Friend
 
h
HotKeyEvent
 
i
Item <summary> The Item class represent a single in-game Item object. Examples of Item are: Swords, bags, bandages, reagents, clothing. While the Item.Serial is unique for each Item, Item.ItemID is the unique for the Item apparence, or image. Sometimes is also called ID or Graphics ID. Item can also be house foriture as well as decorative items on the ground, like lamp post and banches. However, for Item on the ground that cannot be picked up, they might be part of the world map, see Statics class. </summary>
Items <summary> The Items class provides a wide range of functions to search and interact with Items. </summary>
    Items.Filter <summary> The Items.Filter class is used to store options to filter the global Item list. Often used in combination with Items.ApplyFilter. </summary>
 
j
Journal <summary> The Journal class provides access to the message Journal. </summary>
    Journal.JournalEntry <summary> The JournalEntry class rapresents a line in the Journal. </summary>
 
m
Misc <summary> The Misc class contains general purpose functions of common use. </summary>
    Misc.Context <summary> The Context class holds information about a single entry in the Context Menu. </summary>
    Misc.MapInfo <summary> The MapInfo class is used to store information about the Map location. </summary>
Mobile <summary> The Mobile class represents an single alive entity. While the Mobile.Serial is unique for each Mobile, Mobile.MobileID is the unique for the Mobile apparence, or image. Sometimes is also called Body or Body ID. Mobiles which dies and leave a corpse behind, they stop existing as Mobiles and instead leave a corpse as a Item object appears. </summary>
Mobiles <summary> The Mobiles class provides a wide range of functions to search and interact with Mobile. </summary>
    Mobiles.Filter <summary> The Mobiles.Filter class is used to store options to filter the global Mobile list. Often used in combination with Mobiles.ApplyFilter. </summary>
    Mobiles.TrackingInfo <summary> The TrackingInfo class hold the latest information about. </summary>
 
o
Organizer <summary> The Organizer class allow you to interect with the Scavenger Agent, via scripting. </summary>
 
p
PathFinding <summary> This class implements the PathFinding algorithm using A-Star. </summary>
    PathFinding.Route <summary> The Route class is used to configure the PathFinding. </summary>
Player <summary> The Player class represent the currently logged in character. </summary>
Point2D
Point3D
Property
 
r
Restock <summary> The Restock class allow you to interact with the Restock Agent, via scripting. </summary>
 
s
Scavenger <summary> The Scavenger class allow you to interect with the Scavenger Agent, via scripting. </summary>
SellAgent <summary> The SellAgent class allow you to interect with the SellAgent, via scripting. </summary>
Spells <summary> The Spells class allow you to cast any spell and use abilities, via scripting. </summary>
Statics
    Statics.TileInfo <summary> The TileInfo class hold the values represeting Tile or Land items for a given X,Y coordinate. </summary>
 
t
Target <summary> The Target class provides various method for targeting Land, Items and Mobiles in game. </summary>
Tile <summary> Class representing an (X,Y) coordinate. Optimized for pathfinding tasks. </summary>
Timer <summary> Timer are normally used to display messages after a certain period of time. They are also often used to keep track of the maximum amount of time for an action to complete. </summary>
 
v
Vendor <summary> @nodoc @experimental The Vendor class allow you to read the list items purchased last. </summary>
    Vendor.BuyItem <summary> The BuyItem class store informations about a recently purchased item. </summary>